The Opportunity

Cornelsen had decades of credibility in literacy, but little to show for it digitally. Teachers were using outdated PDFs, students weren’t engaged, and existing apps were either too gamified or too rigid to be useful in real classrooms.

The tools on the market didn’t fit. Teachers avoided them, kids ignored them, and admins had no way to measure success. Everyone wanted digital transformation but no one trusted what was available.

Leseo started as an experiment: could we turn 70 years of pedagogy into a tool that actually worked? One that kids enjoy, teachers rely on, and schools can scale? We had 6 months to prove it.

Lessons from the Classroom

Everything started with observation. I sat in classrooms, watched how teachers worked, how they assigned texts, how they moved between students. I noticed what slowed them down, what they ignored, what they hacked together.ย 

To understand our users and their needs, we tried a range of research methods:

Contextual inquiries in classrooms to see what really happens day to day.

Diary studies to track how Leseo fit (or didn't) into routines.

Focus groups to uncover shared pain points and must-have features.

Co-creation workshops with teachers, students, creatives, and designers to create a thoughtful and meaningful story and motivational concept.

Hallway testing to validate ideas fast.

Usability testing to make sure even first-time readers could use it on their own.

Comparative analysis to see where we could stand out.

Surveys to back up insights with numbers.

Once live, we tracked what we could in-product, and filled in the rest through conversation.

The most useful thing we set up was User Feedback Day which allowed us to do weekly testing with real teachers and students. This kept the work grounded and sped up decisions.

Our Users

Students (ages 7โ€“10)

First-time readers at different ability levels who needed structure and confidence.

Student Goals

Teachers

Classroom heroes balancing chaos and curriculum.

Teacher Goals

School Admins

School-level oversight without tech debt.

Admin Goals

What Shipped

Motivational concept

Presenting the app

Kid's e-book

Storytelling workshop

This is Gromo

What I did

Defined product structure, user flows, and interaction patterns.

Designed wireframes, mockups, and interactive prototypes.

Built a modular, accessible design system from scratch.

Ran user research, workshops, and co-creation sessions with students and teachers.

Collaborated closely with design, product, pedagogy, and engineering.

Presented concepts and progress to stakeholders and external partners.

Communicated design decisions clearly across disciplines.

Collaborated with marketing to write clear, motivating copy.

Supported handoff and QA to ensure implementation stayed true to design.

Impact

Let's Connect

If you’re building a SaaS product and need someone with clarity, experience, and a get-shit-done mindset, let’s talk.